Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The cruel life on the steppes tends to weed out the weak early on and harden those that remain. For this reason goblins are nowhere near as common on the steppe as they are elsewhere. Those that do survive often make themselves useful as scouts or scavengers. In hunting parties they specialise in the use of barbed harpoons to lame prey, allowing an easier kill for their larger orcish bretheren.
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Advances from: | |
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Advances to: | Flanker Striker |
Cost: | 15 |
HP: | 26 |
Movement: | 6 |
XP: | 30 |
Level: | 1 |
Alignment: | chaotic |
ID | Khaganate Hunter |
Abilities: |
knife blade | 3 - 2 melee | ||
harpoon pierce | 4 - 2 ranged | slows |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | -20% |
cold | 20% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 1 | 40% |
Coastal Reef | - | 100% |
Deep Water | 99 | 20% |
Flat | 1 | 40% |
Forest | 1 | 60% |
Frozen | 1 | 40% |
Hills | 1 | 50% |
Impassable | 99 | 20% |
Mountains | 3 | 50% |
Mushroom Grove | 2 | 40% |
Sand | 1 | 30% |
Shallow Water | 3 | 20% |
Swamp | 2 | 30% |
Unwalkable | 99 | 20% |